|
|
// Primul program scris in Visual C++ de tipul:ANSI C #include "stdafx.h" #include < stdio.h > int main() { char c[1]; printf("Bine ati venit la cursul de : Programarea calculatoarelor!"); gets(c); return 0; } |
#include "stdafx.h" #include < stdio.h > #include < conio.h > int main() { printf("\n\tS-a utilizat functia getch() pentru a astepta apasarea unui caracter"); printf("\n\n\n\t\tApasati orce tasta pentru iesire!\a"); getch(); return 0; } |
// Primul program scris in Visual C++ #include "stdafx.h" #include < iostream > using namespace std; int main(void) { cout <<" Primul program scris in Visual C++ \n\n Felicitari!!"; cin.get(); return 0; } |
// Program scris in C++ Visual Studio // Se afiseaza un text si se modifica diverse atribute ale ferestrei "Command" . #include "stdafx.h" #include < iostream > using namespace std; int main(void) { system("TITLE Afisare text culoare albastra pe fundal alb ");// Titlul ferestrei consola system("COLOR F9"); // Fundal alb caractere albastre cout <<" \n\n\tAti tiparit un text albastru pe un fundal alb. \n\n\t Succes in continuare !!"; cin.get(); return 0; } |
|
|
// Primul program scris in Visual C++ l:CLR (Common Language Runtime) console application #include "stdafx.h" #include < iostream > using namespace std; int main(void) { cout <<" Primul program CLR console application\n\n Felicitari!!"; cin.get(); return 0; } |
// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include < stdio.h> #include < tchar.h> // TODO: reference additional headers your program requires here |
// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once // TODO: reference additional headers your program requires here #include < iostream > using namespace std; static void afis_binar_8(int n) { int i; char val_b[8]; for (i=0; i < 8; i++){ if (n%2==0) val_b[7-i]='0'; else val_b[7-i]='1'; n=n/2; } // afisare binara for (i=0; i < 8; i++){ cout << val_b[i] << " "; } // prompter pe prima pozitie for (i=0;i < 17; i++){ cout << "\b"; } } |
// Afisare binara utilizand functia afis_binar_8 #include "stdafx.h" int main(void) { system("TITLE Afisare sub forma binara ");// Titlul ferestrei consola system("COLOR F9");// Albastru pe fond alb cout<<"\n\n\tAfisarea valorii 147 sub forma binara: \n\n\t "; afis_binar_8(147); cout<<"\n\n\tApasati Enter pentru iesire! "; cin.ignore(); cin.get(); return 0; } |
// Afisare binara utilizand functia afis_binar_8 #include "stdafx.h" #include < iostream > using namespace std; static void afis_binar_8(int n) { int i; char val_b[8]; for (i=0; i < 8; i++){ if (n%2==0) val_b[7-i]='0'; else val_b[7-i]='1'; n=n/2; } // afisare binara for (i=0; i < 8; i++){ cout << val_b[i] << " "; } // prompter pe prima pozitie for (i=0;i < 17; i++){ cout << "\b"; } } int main(void) { system("TITLE Afisare sub forma binara ");// Titlul ferestrei consola system("COLOR F9");// Albastru pe fond alb cout<<"\n\n\tAfisarea valorii 147 sub forma binara: \n\n\t "; afis_binar_8(147); cout<<"\n\n\tApasati Enter pentru iesire! "; cin.ignore(); cin.get(); return 0; } |
// Primul program scris in Visual C++ l:CLR (Common Language Runtime) console application #include "stdafx.h" #include < iostream > using namespace std; int main(void) { cout <<" Primul program CLR console application\n\n Felicitari!!"; cin.get(); return 0; } |
cout <<" Primul program CLR console application\n\n Felicitari!!"; cin.get(); return 0; |
Nume | Descriere | Definire cu esc in C |
---|---|---|
nul | null byte | \0 |
bel | bell character | \a |
bs | backspace | \b |
ht | horizontal tab | \t |
np | formfeed | \f |
nl | newline | \n |
color | color | \033 |
Culoare | Cod |
Alb | \033[0m |
Rosu | \033[31m |
Verde | \033[32m |
Galben | \033[33m |
Albastru | \033[34m |
Magenta | \033[35m |
Cyan | \033[36m |
#include "stdafx.h" #include < iostream > #include < string > using namespace std; int main() { system("Color 0F"); cout << "\n\n\tAplicatia utilizeaza diferite culori\n\n\t"; cout << "\033[31m" << "Rosu: " << "\033[36m" << "Cyan: \n\n\t"; cout << "\033[0m" << "Alb: " << "\033[32m" << "Verde: \n\n\t" ; cout << "\033[35m" << "Magenta: " ; cout << "\033[33m" << "Galben: " ; cin.ignore(); cin.get(); return 0; } |
std::cout <<" Primul program CLR console application \n\n Felicitari!!"; std::cin.get(); return 0; |
// Primul program scris in Visual C++ de tipul:CLR console application #include "stdafx.h" #include < iostream > int main(void) { std::cout <<" Primul program CLR console application\n\n Felicitari!!\n\n Tastati Enter"; std::cin.get(); return 0; } |
// Programul utilizeaza functia sleep din biblioteca |
// Programul utilizeaza functia sleep din biblioteca |
#include "stdafx.h" #include < iostream > using namespace std; void afis_l(int nr_l){ for(int i=0;i < nr_l;i++) cout << "-"; cout << "\n"; } int main() { afis_l(19); cout << " Bine ati venit! \n"; afis_l(19); cout << "\n\n\t\t Succes!\n\t\t"; afis_l(9); cin.get(); return 0; } |
#include "stdafx.h" #include < iostream > using namespace std; int nr_p(int x){ int np; np=x*x; return np; } int main() { cout << " \n\n Patratul numarului 4 este:"; cout << nr_p(4); cout << " \n\n Patratul numarului 9 este:" << nr_p(9); cin.get(); return 0; } |
using System; namespace sp_system { class Program { static void Main(string[] args) { Console.WriteLine("Program C # ce utilizeaza spatiul de nume System"); Console.ReadLine(); } } } |
private void button1_Click(object sender, EventArgs e) { this.label1.Text = "Primul program C# Windows Forms Application"; } |
private void button1_Click(object sender, EventArgs e) { System.Random n; n = new System.Random(); this.label1.Text = n.Next(1000).ToString(); } |
private void timer1_Tick(object sender, EventArgs e) { System.Random n; n = new System.Random(); this.label1.Text = n.Next(1000).ToString(); } |
private void button1_Click(object sender, EventArgs e) { System.Drawing.Graphics desen; desen = this.CreateGraphics(); System.Drawing.Pen creion_albastru; creion_albastru = new System.Drawing.Pen(System.Drawing.Color.Blue); desen.DrawLine(creion_albastru, 150, 50, 350, 200); desen.DrawRectangle(creion_albastru, 250, 50, 200, 100); desen.DrawEllipse(creion_albastru, 250, 150, 105, 105); desen.DrawEllipse(creion_albastru, 150, 50, 95, 200); } |
private void button1_Click(object sender, EventArgs e) { System.Drawing.Graphics desen; desen = this.CreateGraphics(); System.Drawing.SolidBrush pensula; pensula = new System.Drawing.SolidBrush(System.Drawing.Color.Aquamarine); desen.FillRectangle(pensula, 150, 25, 75, 130); desen.FillEllipse(pensula, 250, 5, 75, 130); desen.FillRectangle(pensula, 200, 175, 190, 40); } |
private void button1_Click(object sender, EventArgs e) { System.Drawing.Graphics desen; desen = this.CreateGraphics(); System.Drawing.Pen creion_albastru; creion_albastru = new System.Drawing.Pen(System.Drawing.Color.Blue); System.Drawing.SolidBrush pensula; pensula = new System.Drawing.SolidBrush(System.Drawing.Color.Aquamarine); desen.FillPie(pensula, 150, 10, 200, 200, 0, 45); desen.DrawEllipse(creion_albastru, 150, 10, 200, 200); } |
private void trackBar1_Scroll(object sender, EventArgs e) { System.Drawing.Graphics desen; desen = this.CreateGraphics(); System.Drawing.Pen creion_albastru; creion_albastru = new System.Drawing.Pen(System.Drawing.Color.Blue); System.Drawing.SolidBrush pensula; pensula = new System.Drawing.SolidBrush(System.Drawing.Color.Aquamarine); desen.Clear(this.BackColor); desen.FillPie(pensula, 50, 10, 200, 200, 0, this.trackBar1.Value); desen.DrawEllipse(creion_albastru, 50, 10, 200, 200); } |
int x0=50; int y0=10; int w1=200; int w2=200; |
private void Form1_Paint(object sender, PaintEventArgs e) { int x0=50; int y0=10; int w1=200; int w2=200; System.Drawing.Graphics desen; desen = this.CreateGraphics(); System.Drawing.Pen creion_albastru; creion_albastru = new System.Drawing.Pen(System.Drawing.Color.Blue); desen.DrawEllipse(creion_albastru, x0, y0, w1, w2); } |
private void Form1_Paint(object sender, PaintEventArgs e) { System.Drawing.Graphics desen; desen = this.CreateGraphics(); System.Drawing.Pen creion_albastru; creion_albastru = new System.Drawing.Pen(System.Drawing.Color.Blue); desen.Clear(this.BackColor); // latimea desenului int wd = this.Width ; // inaltimea desenului int ht = this.Height ; // desenare axe desen.DrawLine(creion_albastru, wd / 2, 0, wd / 2, ht); desen.DrawLine(creion_albastru, 0, ht / 2, wd, ht / 2); int wd_d = wd / 3; // latimea dreptunghiului int ht_d = ht / 3; // inaltimea dreptunghiului // coltul stanga sus int x0 = (wd - wd_d) / 2; int y0 = (ht - ht_d) / 2; // desenare dreptunghi desen.DrawRectangle(creion_albastru, x0, y0, wd_d, ht_d); } |
private void Form1_Paint(object sender, PaintEventArgs e) { System.Drawing.Graphics desen; desen = this.CreateGraphics(); System.Drawing.Pen creion_albastru; creion_albastru = new System.Drawing.Pen(System.Drawing.Color.Blue); desen.Clear(this.BackColor); this.label1.Text = "Title bar:"+SystemInformation.CaptionHeight.ToString(); this.label2.Text = "Border:" + SystemInformation.BorderSize.Width.ToString(); // latimea desenului int wd = this.Width - 2*SystemInformation.BorderSize.Width; // inaltimea desenului int ht = this.Height - SystemInformation.CaptionHeight - SystemInformation.BorderSize.Width; // desenare axe desen.DrawLine(creion_albastru, wd / 2, 0, wd / 2, ht); desen.DrawLine(creion_albastru, 0,ht / 2, wd, ht/2); int wd_d = wd / 3; // latimea dreptunghiului int ht_d = ht/3; // inaltimea dreptunghiului // coltul stanga sus int x0 = (wd-wd_d)/2; int y0 = (ht-ht_d)/2; // desenare dreptunghi desen.DrawRectangle(creion_albastru, x0, y0, wd_d, ht_d); } } |
private void Form1_Paint(object sender, PaintEventArgs e) { System.Drawing.Bitmap img; System.Drawing.Graphics desen; img = new Bitmap("umfst.bmp"); desen = this.CreateGraphics(); desen.DrawImage(img, 0, 0); } |
|